Granted, Comanche certainly has the potential (and at times innate tendency) to bring even the mightiest of deity forged systems to their knees, but assuming you have the GeForce 3/Radeon 8500 to run it, (as well as a respectable processor and RAM tally) you can experience some truly dazzling visuals that run the graphical gamut from glistening bump-mapped floors, to reflective water ripples (affected by the most astonishing rotor wash yet seen), to startlingly articulated soldiers, to explosions that will leave your jaw agape. Gone are poorly developed unrecognizable assemblages of voxels, and in are excessive polygon counts, meticulous detail, sharp texturing, and jaw dropping particle effects. When played on the GeForce 3s and Radeon 8500s the game demands and deserves, Comanche shines with a technically brilliant, realistic, yet polished aesthetic sheen that immediately catapults it to the upper echelons of the PC market in terms of graphical splendor. One thing which can be of no dispute is that the switch from a voxel-based rendering engine to one of next-generation powered polygonal bliss is welcome beyond measure.
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